Starting
Stevan Kalmon (kalmon@bvsd.k12.co.us)
Wed, 19 Mar 1997 11:13:21 -0700 (MST)
Hi.
I teach half-time at a non-traditional high school in Boulder, and I work
half-time with the Center for LifeLong Learning and Design (L3D, in the
Department of Computer Science and Institute for Cognitive Development at
the University of Colorado/Boulder), as a research consultant. (Just
writing the titles wears me out.) I don't teach computers, except in the
context of work my students and I do (e.g., magazine publishing,
statistical compilation and analysis, Web research, and [with much more
to come] Web publishing). At L3D I'm supposed to provide the perspective
of a practicing teacher-as-lifelong-learner. My focus has been on
promoting collaborative processes through which teachers can learn to use
computer tech in authentic ways in their classes.
My main concern has been that the investment cost for teachers learning
new tech (not to mention using it in a meaningful way [much less
"transform" their classrooms]) substantially outweighs the dividends
yielded by the investment -- at least in general. My experience in
curriculum design suggests, to me anyway, a similar phenomenon -- i.e.,
that really transformative curriculum requires a massive individual
investment and therefore massive institutional investment. So,
preliminarily, I'm more concerned about HOW to help excellent content and
learning environment designs occur than I am about what those designs are.
Which is not to say I don't care about content. I believe, first, that
if we create the proper design environments, we'll get richer content.
In particular, I think that the design process should look like what we
think our classes should look like -- and/or vice versa. I also believe,
not surpisingly, that content should focus more on essential knowledge,
skills, and habits. Y'know, lifelong learning stuff rather than cultural
literacy stuff.
At my school we're trying a process we call Working Shops. Our staff
will work in teams, along with teachers from the CU School of Education
and L3D staff, to design and implement curricula that uses computer and
other tech in authentic ways. While designing and implementing, we'll
also be learning how to use the tech. The Working Shop teams will meet
regularly (generally once every two or three weeks) throughout the school
year, during the working day. At least half of the teams will be
inter-disciplinary, and most (if not all) of the curriculum will be
project- or product-based.
Through this collaboration we intend not only to grow our learning but to
transform the learning processes and environments in which we are
engaged. Modest goals...
I'm not sure exactly how this responds to other comments posted. But I'm
thinking that it does so in an oblique way.
Trying to help...
Stevan
as in,
Stevan Kalmon
New Vista High School
(303) 447-5401
"Things are more like they are now than they ever were before."
--Dwight D. Eisenhower